I'm a short fellow who can usually be found rambling about Half-Life, the Universe, or electronica. I'm self-taught and university trained, but I keep my Lego-building skills close for reference, and never pass up an opportunity to explore. When faced with a problem, I'm quick to pick up any new skills or tools to help aid in the solving process and usually refine those skills over the course of other projects.
I'm a nerd at heart, but my internship experiences and school have taught me how to filter my knowledge and communicate my thoughts into something my grandmother would understand. I have considerable patience and thus work well with others. I'm always looking for ways to intersect architecture and game design together and often attempt (successfully or not) to link the two into my projects. I look forward to getting a job in the game industry as a level artist or related position.Software Skills
- Photoshop (Advanced)
- Illustrator (Advanced)
- Dreamweaver (Intermediate)
- Flash (Beginner)
- AutoCad (Advanced)
- Rhino (Advanced)
- Softimage (Intermediate)
- Sketchup (Advanced)
- Source Engine (Advanced)
- Sound Forge (Advanced)
- Acid (Advanced)
- Vegas (Advanced)
Comprehensive Skills
- Level Design
- Technical Drafting (anlg./dgtl.)
- Writing
- Digital Painting
- Pencil Colors/Markers
- Web Design (HTML, CSS, PHP)
- Voice Acting/ Singing
- Rapid Prototyping
Experience
- 8 years Source Engine Exp.
- BS in Architecture (2011)
- Master of Architecture
(TBC: 2012) - 12 months Arch. Internships
- Owner & Admin of SnarkPit.net
- Download my Resumė for More

